Motor performance and speeded response tasks¶
Movement itself is the object: timing, sequencing, adaptation or speed of a well-specified response; tapping rate, error, completion time and dual-task cost are the measures.
This family contains 5 tasks and cross-lists 2 more.
Digit Symbol Substitution¶
Timed paper-and-pencil or computerized task: substitute digits for symbols (or vice versa) using a visible key; items completed in a fixed interval index processing speed. Engages 5 processesResponse executionSelective attentionAssociative learningWorking memoryVisual perception. 6 aliasesDigit Symbol Substitution TestDSSTSDMTSymbol Digit ModalitiesCoding TestDigit Symbol Substitution, 5 variationsDSST (Digit-to-Symbol; WAIS)SDMT (Symbol-to-Digit; Smith)Oral SDMTComputerized DSST/SDMTPaired-Associate Variant.
Finger Tapping¶
Repetitive single-finger or sequence tapping at fastest or paced rates; taps-per-interval and tap-timing variability index motor speed and rhythm control. Engages 4 processesFine motor controlMotor timingResponse executionMotor preparation. 3 aliasesFTTTapping TaskFinger Tapping, 7 variationsSelf-Paced TappingAuditorily-Paced TappingVisually-Paced TappingUnimanual vs. BimanualSequential Multi-FingerComplex Rhythmic PatternsContinuation Paradigm.
Mirror Tracing¶
Tracing of a figure viewed only in a mirror; error and completion time across trials index visuomotor adaptation and procedural learning. Engages 5 processesVisuomotor adaptationFine motor controlProcedural memoryError detectionMotor planning. 3 aliasesMTTMirror DrawingMirror Tracing, 8 variationsStar Tracing (Standard)Circle/Diamond/Complex ShapesComputerized Mirror TracingLeft-Right vs. Up-Down ReversalRotation (Non-Mirror) VariantsPrism Adaptation AnalogDual-Hand Mirror TracingMirror Tracing with Delay.
Motor Sequence Learning¶
Repeated execution of a fixed finger sequence; within- and across-session speed and accuracy changes index motor skill learning. Engages 5 processesMotor sequence learningProcedural memoryMotor planningFine motor controlConsolidation. 2 aliasesSequence LearningFinger Sequence Task, 8 variationsDiscrete Sequence Production (DSP)Serial Reaction Time Task variantFinger Opposition TaskBimanual CoordinationExplicit vs. Implicit Sequence LearningSequence Complexity ManipulationTransfer TestsContinuous Tracking + Sequence.
Psychological Refractory Period¶
Two tasks presented with a short SOA; RT for the second task lengthens as SOA shortens, indexing a central response-selection bottleneck. Engages 4 processesDivided attentionResponse selectionResponse executionMotor preparation. 2 aliasesPRPPsychological Refractory Period, 6 variationsStandard Auditory-Visual PRPVisual-Visual PRPVariable SOA DesignPRP with PracticePRP with Ideomotor-Compatible TasksTriple-Task PRP.
Also filed here¶
These tasks are filed under another family and cross-listed here; the note says why.
Task |
Filed under |
Note |
|---|---|---|
Implicit sequence learning through key presses; could be filed under motor performance |
||
Part B alternates sequences; Part A is a speeded motor task |
Marked for review¶
A review mark means the assignment is a judgement call the curator has flagged for a
second opinion. On the family an entry is filed under it means “not sure this is the right
home”; on a cross-listing it means “not sure this belongs here at all”. The note names
the alternative or the doubt. Comments go to the
issue tracker.
Task |
Membership |
Note |
|---|---|---|
filed here |
Speeded symbol coding; processing speed rather than motor control is the usual reading |
|
filed here |
Dual-task response-selection bottleneck; no dual-task family exists yet |
|
cross-listed |
Implicit sequence learning through key presses; could be filed under motor performance |
|
cross-listed |
Part B alternates sequences; Part A is a speeded motor task |