Motor performance and speeded response tasks

Movement itself is the object: timing, sequencing, adaptation or speed of a well-specified response; tapping rate, error, completion time and dual-task cost are the measures.

This family contains 5 tasks.

Digit Symbol Substitution

Timed paper-and-pencil or computerized task: substitute digits for symbols (or vice versa) using a visible key; items completed in a fixed interval index processing speed. Engages 5 processes.

Finger Tapping

Repetitive single-finger or sequence tapping at fastest or paced rates; taps-per-interval and tap-timing variability index motor speed and rhythm control. Engages 4 processes.

Mirror Tracing

Tracing of a figure viewed only in a mirror; error and completion time across trials index visuomotor adaptation and procedural learning. Engages 5 processes.

Motor Sequence Learning

Repeated execution of a fixed finger sequence; within- and across-session speed and accuracy changes index motor skill learning. Engages 5 processes.

Psychological Refractory Period

Two tasks presented with a short SOA; RT for the second task lengthens as SOA shortens, indexing a central response-selection bottleneck. Engages 4 processes.

Marked for review

The filing of these tasks is a judgement call; the note says why they are here and where else they could go.

Task

Note

Digit Symbol Substitution

Speeded symbol coding; processing speed rather than motor control is the usual reading

Psychological Refractory Period

Dual-task response-selection bottleneck; no dual-task family exists yet