Rule use, planning and reasoning tasks¶
A rule must be discovered, applied, switched or used to plan a sequence of moves; switch costs, perseverative errors, solution accuracy and planning time are the measures.
This family contains 7 tasks.
Task |
Short definition |
Processes |
|---|---|---|
Matrix completion items requiring induction of a rule from a 3x3 array of figures; items correct is a standard… |
5 |
|
Three cue words linked to a single fourth word; solution rate and solution time index semantic search and insi… |
4 |
|
Alternation between two or more simple tasks on cue; switch-cost RT and errors index task-set reconfiguration. |
4 |
|
Rearrange colored beads on pegs to match a goal state in the minimum number of moves; pre-execution latency an… |
5 |
|
Paper-and-pencil sequencing: connect numbered circles (Part A) or alternate numbers and letters (Part B) as fa… |
5 |
|
Four cards with letters and numbers under a conditional rule; participants choose cards to turn over to test t… |
3 |
|
Sort cards by a hidden rule (color, form, or number) using only correct/incorrect feedback; after runs of corr… |
5 |
Assignments marked for review¶
The filing of these tasks is a judgement call; the note says why they are here and where else they could go.
Task |
Note |
|---|---|
Insight problem solving over words; could be filed under language |
|
Part B alternates sequences; Part A is a speeded motor task |